River bank (#11)(an instance of generic room made by Calkins)     You are standing on the grassy banks of a wide river. A steel suspension bridge spans the river, leading to the eastern bank. Across the water, the city of Bellona flickers. On its dockfront, down half a mile, flames roil smoke on the sky and reflections on the river. Here, not one car comes off the bridge. Not one goes on.      To the west is the mouth of a cave, where newcomers can find a MOO tutorial. To the east is the bridge into the city. There is also a taxi here, which can take you to places of special interest. You see a newspaper here. EXITS:       You see the pylons of the bridge, and beyond across the water, the city. [ bridge ] Bridge. You pass smashed toll boothes and walk east about half way across the river.       You see a cave entrance in an outcroping of rock. [ west ] Cave Entrance. You walk west into the cave entrance.       [ taxi ] Taxi. VERB SOURCE CODE: keep_clean: junk = {}; while (1) for x in (junk) $command_utils:suspend_if_needed(0); if (x in this.contents) "This is old junk that's still around five minutes later. Clean it up."; if (!valid(x.owner)) move(x, $nothing); #2:tell(">**> Cleaned up orphan object `", x.name, "' (", x, "), owned by ", x.owner, ", to #-1."); elseif (!$object_utils:contains(x, x.owner)) move(x, x.owner); x.owner:tell("You shouldn't leave junk in ", this.name, "; ", x.name, " (", x, ") has been moved to your inventory."); #2:tell(">**> Cleaned up `", x.name, "' (", x, "), owned by `", x.owner.name, "' (", x.owner, "), to ", x.owner, "."); endif endif endfor junk = {}; for x in (this.contents) if ((seconds_left() < 2) || (ticks_left() < 1000)) suspend(0); endif if (!is_player(x)) junk = {@junk, x}; endif endfor suspend(5 * 60); endwhile . disfunc: who = args[1]; if (who.home == this) move(who, $limbo); this:announce("You hear a quiet popping sound; ", who.name, " has disconnected."); else pass(who); endif . enterfunc: who = args[1]; if ($limbo:acceptable(who)) move(who, $limbo); else pass(who); endif . match: m = pass(@args); if (m == $failed_match) "... it might be a player off in the body bag..."; m = $string_utils:match_player(args[1]); if (valid(m) && (!(m.location in {this, this.body_bag}))) return $failed_match; endif endif return m; . init_for_core: if (!caller_perms().wizard) return E_PERM; endif for v in ({"turn", "open"}) delete_verb($player_start, v); endfor for p in ({"out"}) delete_property($player_start, p); endfor for p in ($object_utils:all_properties($room)) clear_property($player_start, p); endfor $player_start.name = "The First Room"; $player_start.aliases = {}; $player_start.description = "This is all there is right now."; $player_start.exits = $player_start.entrances = {}; . PROPERTY DATA:       body_bag |