Nutmeg Orchard (#90)

(an instance of Generic Post-Apocalypse Room made by Calkins)

     A wet concrete path runs east and west through a peaceful and startlingly beautiful orchard of nutmeg trees. A canopy of leaves arches over several benches of cedarwood. The trees are laden with sweet yellow nutmeg fruit, and some green monkeys play in the upper branches. Through a break in the haze, you see a strangely enlarged red sun.
     You notice a faded small sign by the path. It reads, "Please do not feed, pet, annoy, harass or kick the animals." A narrow path leads south.

You see nutmeg fruit and the monkey here.

EXITS:
      You see an exit in the stone wall surrounding the park. [ west ] Stone Lions. You walk along the path, emerging from the park, onto Broadway.
      The path continues to the east. [ east ] Clearing In The Park. The path turns from concrete to gravel, and you enter a clearing.
      A narrow dirt path disappears into the trees to the south. [ south ] The Rave. You make your way through the trees and bushes and emerge in a wide field where people are dancing and listening to music.

This place has a certain ambiance...
     A monkey chatters noisily in the treetops.
     Two monkeys fight over a piece of fruit.
     A little smoke drifts from the east.
     You hear techno music playing to the south.
     You hear ambient house music playing to the south.




VERB SOURCE CODE:

emote:
pass(@args);
if (((argstr != "") && (argstr[1] != ":")) && index(argstr, "monkey"))
    pose = strsub(argstr, "the monkey", player.name);
    pose = strsub(pose, "monkey", player.name);
    fork (7)
        this:announce_all("The monkey ", pose);
    endfork
endif
.



PROPERTY DATA: