Wizard-Mail (#102)(an instance of Generic Mail Recipient made by Dredful)     This mailing list is only readable by the wizards. It is used primarily as a discussion base for wizardly actions. However, anyone can send mail to the list if they need to contact the wizards. Go to location of this object, Mail Distribution Center. MAIL MESSAGES: Date: 1994 Jan 24, 08:37:54 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Voila And here it is. A power elite wizard list where we can rule the world and not let anyone know about it. Dredful Date: 1994 Jan 24, 10:00:53 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Default players I've made it so that all new players created are now builders instead of just players. This is how it is on Lambda. If this isn't cool, then all you need to do is: ;$player_class=#6 Dredful Date: 1994 Jan 24, 11:54:55 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Checkpoints You all will probably notice seeing: Message from server: checkpoint starting... That's a message I put in so we know when it starts. You'll only ever hear about it finishing if it fails to checkpoint. A successful checkpoint will finish quietly. Dredful Date: 1994 Jan 25, 10:04:16 a.m. PST From: legba (#95) To:   *Wizard-Mail (#102) Subj: PE? PE ruling the world? Hee, let's have a coup and overthrow the scum. Date: 1994 Jan 25, 10:31:09 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Player creation By the way. If you ever decide that you don't want people to be able to create characters at the login screen, just do: ;#12.create_enabled=0 Dredful Date: 1994 Feb 3, 09:37:27 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: theme, manners I've moved `help theme' to The local help database, #104. It's also available via `help Dhalgren'. The index is also updated, type just `help' and you'll see. I've put a topic there: `help manners'. It's empty. Anyone who wants to write it should: @Notedit #104.manners Dredful Date: 1994 Feb 4, 12:05:44 p.m. PST From: Calkins (#150) To:   *Wizard-Mail (#102) Subj: restart I did a shutdown and restart of Dhalgren. The long pause on login is gone now. Also, the moo process is 4 Mbytes smaller than it used to be! A local guru here says that malloc gets "quadratically slow" when it runs for a long time, freeing and allocating memory. I might try recompiling the moo with SGI's improved malloc, which is not supposed to do that. Let's wait and see if things get laggy again. Date: 1994 Feb 8, 08:52:02 a.m. PST From: legba (#95) To:   *Wizard-Mail (#102) Subj: Stuff It occurs to me that this place could get fairly popular fairly quickly, as the friends we'd like to invite themselves constitute a fairly sizeable population. So I was thinking we should maybe discuss administrative policy, like who gets programmer bits, who gets quota, who gets to build, where and how and all that stuff. Date: 1994 Feb 9, 01:27:24 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Player Creations/Requests Okay. Creation of new characters at the login screen is now disabled. We have created 6 guests (You can see who by doing @kids $guest). I've set up the mailing list *Player_Requests that only we can read, and that guests can send to. When a guest logs in and types: @request name for email-address, a message is automatically sent to this mail-list. I recommend that all of us wizzes read this mail-list. I also recommand that all wizzes read *Player-Creation-Log. The easiest way to do this is to just @read last on #19 and you'll be subscribed from then on. Using @nn or something to read it with. This way, when a request pops up on *player-requests, any wiz will see it and be able to check *player-creation-log to see if that char has been made already. If not, s/he can do so if s/he chooses. I'd say we wait a day or two from the time the request pops up to let all wizzes have a chance to see it and possibly object to it. We can also mail to *Player-Requests, so I think any objections should be stated there, not on *wiz. Anything else? We could even set stuff up like on Lambda. A board guests can look at and see how their request for a char is doing. But that may be too fancy for our needs. Also, I think it's important from now on that we keep track of email-addresses. There are too many players right now who just don't have one registered. I'm sure people have bunches of characters already. Maybe we should think about doing 2nd character registration... Dredful Date: 1994 Feb 11, 04:33:32 p.m. PST From: Kashka (#215) To:   *Wizard-Mail (#102) Subj: Some verbs hi guys/gals Kashka your budding programmer.. I'd love to get some verbs ported over fro Lambdamoo -- Like @dossier, and @peruse (others have mentionned these) as well as a FO verb core... talk to me. Luv Kashka Date: 1994 Feb 12, 01:19:37 p.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: OUTBOUND_NETWORK Dhalgren is now running with OUTBOUND_NETWORK activated. Date: 1994 Feb 12, 06:18:50 p.m. PST From: Dredful (#96) To:   Patro (#78) and *Wizard-Mail (#102) Subj: Re: OUTBOUND_NETWORK Okay. Awesome. However, while we have o_n_c() enabled, we still don't have all the bells and whistles available just yet. Recompiling the server is just the first step. I'll set up the rest and test it on Monday. So still, we don't quite have @registerme, @netforward, etc, set up... Dredful Date: 1994 Feb 15, 07:30:22 p.m. PST From: Dredful (#96) To:   *Player-Requests (#313) and *Wizard-Mail (#102) Subj: Dodger Let's wait until tomorrow sometime before making Dodger. I'd like to use him as a test case for the $network and @make-player. Okay? Dredful Date: 1994 Feb 16, 12:51:46 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Multiple-character policy So, like, what's our policy on multiple characters? It'll come up sooner or later. I ask now because some of the code I ported required that I have a help entry somewhere about it. To be displayed to people who log in as a guest and type @request when they have a char already. If anyone wants to write it, it's in #104.multiple-characters. It's blank right now. It'd be nice to put some stuff in there. Dredful Date: 1994 Feb 18, 01:22:05 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Help with player requests To help keep track of player requests, I've made the Player Requets Board #426. To see pending requests, type: summary #426 Since I tried to fit a lot of info on the screen at once, it's likely that some of it got cut off. To see the full information on a request type: see # on #426 , where # is the number from summary. The board lives in the Mayor's office #186. I'll probably be adding to it here and there. I whipped it up pretty fast. Dredful Date: 1994 Feb 18, 09:38:18 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Second character registration I've created the Second Character Registry #319. It keeps track of all such information as we supply it. The object is a child of $feature, so we can add it as a feature. The verbs are all available through help as usual. If you want to use a non-wizardly character with this feature, let me know. Dredful Date: 1994 Feb 20, 02:21:39 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: makeplayer email I've invited some research people and friends who have not MOOed before, and they have given some good feedback. First, the mail that @make-player sends tells people to type @tutorial. We should replace that with some comment about the caves to the west of the river banks. Also, its directions to Dhalgren need to be specific, most people don't know how to connect to an address and port number. We should say explicityly "telent actinic.princeton.edu 7777 -or- use a client if you have one". Can we make @wrap ON be default? These new guys log on and just can't read anything. I put a comment in the newspaper, but they don't know they should type "news". Date: 1994 Feb 20, 02:29:09 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) and *graffiti (#107) Subj: line wrap Line wrap is now ON by default on players. Type @wrap OFF if you are using a client and don't want the MOO to do linewrap. Date: 1994 Feb 20, 02:32:22 p.m. PST From: The_Mayor (#2) To:   Carrot (#448) and *Wizard-Mail (#102) Subj: @rose The @rose feature has stopped working. #126:@rose*tte @comp*ass @lost, line 117: Permission denied Date: 1994 Feb 20, 03:20:29 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: send_new_player_mail OK, I changed the send_new_player_mail function. osend_new_player_mail has the original code. I corrected and simplifed it, removing references to @tutorial and "help manners" which we don't have. Date: 1994 Feb 20, 03:21:59 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: test Sorry, I had to creaet a new player named "test". We shojld delete him. I guess there is no simple way to delete a player, right? @recycle doesn't do the right update to the player_db. Date: 1994 Feb 20, 09:16:39 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: things fixed OK, Ithink we fixed all the things I complained about earlier. 1. I rewrote send_new_player_mail. 2. players start out @wrap ON, and I edited newspaper and tutorial about this. 3. I chowned the verbs on @rose to Carrot, and it works now. 4. I am just about to put some text in help manners. Date: 1994 Feb 21, 07:52:35 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Re: test I'm going to whip up a reaping verb that will do all the right things to a player before recycling it. I wasn't rushing because I didn't think we'd start reaping for a while yet. Leave test alive. I'll use him to test the verb when it's done. Dredful Date: 1994 Feb 21, 08:03:19 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Neato Neato, looks like my Player Request Board #426 is working fine and dandy. I think I might add some more stuff to it. Dates request and how long waiting and all that. I'll probably do the known objects list on my PC too. So we can put the board in there instead of remembering #426. Dredful Date: 1994 Feb 21, 08:07:00 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Um Remember to use the Second Character Registry feature. @addfeature #319 Then use @seconds to see who has second characters. Use @second player to player to put them together. I couldn't use @register since that verb exists on $wiz to set email addresses. I bring this up because Ignatz #455 and Jafaar #458 are both Blackbriar. I recognized both of his email addresses in the *Player-Creation-Log. They are completely separate addresses, but both his... So should we @second those chars together, or was this done on purpose? Dredful Date: 1994 Feb 21, 08:12:46 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Re: Um Sheesh. Dopey me. I misread Ignatz's email address. It's not Blackbriar. So disregard that last bit on the previous post about a scam. Bb has only one char. Anyway.. Dredful Date: 1994 Feb 22, 09:43:10 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: feature I just put the Features Feature #111 into #98.features. This way, everyone will get that feature. Even newbies. So when they ask what features there are, just tell them to type @wf. Easier than telling them @addfeature #111 then typing @wf. Everyone has got it. Whee. I tyrannically forced everyone to have this feature. I am evil and must be destroyed. Dredful Date: 1994 Feb 22, 01:05:45 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: quota I fixed `help @quota' so that it tells people to mail requests for more quota to *Quota-Requests like they are supposed to. Probably, I'll make another board like the Player Request Board. This is kinda the system that the ARB uses on Lambda. I think it's convenient. Dredful Date: 1994 Feb 23, 09:55:05 p.m. PST From: coyote (#478) To:   *Wizard-Mail (#102) Subj: coyote waves a magic wand Er, now that I've been found out, would it be possible to be @programmered. Yrs.&c, coyote, the discursive. Date: 1994 Feb 24, 08:40:54 a.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: quota The server is growing. Let's cool it on quota increases. I'd say 51K is an upper limit except for major exceptions that we discuss. If friends or someone doing something cool runs out of 25K, bump them up to 50. I don't mean to be a hard ass, but Dhalgren just has to stay lean and mean, unless I get more RAM for my Indy. I think it will be a better MOO if people focus on quality and not quantity anyway. Date: 1994 Feb 24, 08:46:49 a.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: quota II Also, I think 25 or 50K is quite a bit of space here. Rooms are 1K, exits are 300 bytes, players are 4K. I've noticed on Lambda that if I switch a room from $room to CVRGR or somesuch fancy type, it grows to5 or 6K. I have no idea why, but Lambda Generics are FAT. It would be nice to understand why. Date: 1994 Feb 24, 08:50:17 a.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: db size The db file has only grown from 1.7M to 2.0M. But the server process has grown from 4M to 7M. I think this is just the malloc problem. I'm going to recomile the server with SGI's efficient malloc. We'll try it next reboot. Date: 1994 Mar 6, 10:44:56 p.m. PST From: Calkins (#150) To:   *Wizard-Mail (#102) Subj: bug in match_object Damn, I just creamed the description of the nutmeg orchard by typing @describe n as "...". I was somewhere else and thought I was describing an exit north. Turns out fukn match_object or whatever looked in my roomlist first! I might try to track this code down and change it. Date: 1994 Mar 6, 10:47:06 p.m. PST From: Calkins (#150) To:   *Wizard-Mail (#102) Subj: sorry for the flame Oops, that's code Dred just wrote. Sorry for the angry flame. But let's make the room list be searched last somehow. Date: 1994 Mar 7, 07:20:56 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: matching Okay, I rearranged :my_match_object so that it passes args first, then searches the room list only if it receives a $failed_match. Dredful Date: 1994 Mar 17, 07:34:00 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: When reaping is necessary... ...I'd appreciate it if you all would hold off and let me know. I'm going to make a very handy command that should do it quickly and cleanly. heh. Also make sure that all of our services databases, player_db, registration_db, etc are properly adjusted. I see no command that does this now, so I'll make one and test it when it comes time.. Dredful Date: 1994 Mar 20, 12:11:25 p.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: Pierce We may have made an error about Pierce's second characters. Prometheus is his second char, but Jean-Michelle is not. I don't recall now how to fix this. Pierce has asked for more quota. Well, he's the only person now who is building, so I am not sure we should stiffle it. On the other hand, its not clear he is making quality themely stuff. He restructured "South Broadway" and instead of recycling the old exits, he changed them to $things. I still have not been able to repaire the damage -- this is not his fault -- but @rose will not work there. I removed the bogus exits from the exit lists and entrance lists, but some data structure is still really messed up. Kinda interesting really. Date: 1994 Mar 24, 11:40:01 a.m. PST From: horse (#106) To:   *Wizard-Mail (#102) Subj: Pierce I feel pretty strongly that I'd rather have a little quality building than a lot of yucky building. I think Pierce's stuff is majorly yucky. I'd rather encourage good writers to build more. Date: 1994 Apr 20, 07:11:43 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Bill and Al? What's with Bill_Clinton and Al_Gore? I got the usual form letter in response to the emailed `here's your char and password' letter about the chars. You don't honestly think they'll connect, do you? If it's a joke, I don't get it. Dredful Date: 1994 Apr 25, 11:07:49 a.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: dead-player clean up Let's nuke the following players, who have not logged on for a long time (or never) and have not even described themselves. Mike test Jack Michael Wolf Kroker Ann Ignatz Jane Elan Alobar Enobarbus Date: 1994 Apr 28, 10:04:07 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Grim Reaper I believe the Grim Reaper is ready. I've put a bunch of upkeep type of verbs on him: @goners from Grim => Just shows you a list of players who haven't logged in lately. Broken down by month. Also, has a flag for those who don't have descriptions and those who own objects. A periodic task that runs weekly goes through and updates this list. @check-email with Grim => Runs through all players and tells you whose email is screwed up and how. @reap Probably, it's a lot better to take care of owned objects before reaping, but just in case you forget or are lazy, this will do it for you to a certain extent. I haven't tested the reap verb yet. Patro? You had some you wanted to try. Lets get together online and test the verb with those players. Dredful Date: 1994 May 4, 01:40:16 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: quota We're starting to become well known. Let's lower the initial quota to 12 or 15K. I perused some of the new players, and it seems to take 6 or 8K for people to have a player and a several rooms and things. Then I'd suggest a quota policy like this: If someone builds something cool, give them 25K. If the build more cool stuff, give them 50K. More than that, ask me about it. Date: 1994 May 4, 06:41:26 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Re: quota I have no problem with a 15k original quota for new players. However, if we add on to Player Classes in the future, that may not be enough. Like morphing. When you finish that Patro, 15k is just not going to be enough for even just the player object. Something to consider before a whoesale decrease. Dredful Date: 1994 May 6, 04:35:01 p.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: British hacker We should try to check for writable wiz verbs. I'd also like to take this opportunity to ask wizards not to build as wizards, so we can keep down the potentially dangerous presence of wized verbs. I carry the UNIX philosophy into MOOs which is wized (i.e. "suid") verbs are bad. They should be used only as the last resort to accomplish a task. Date: 1994 May 6, 04:39:32 p.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: passwords Yes, if you had a player on PMC, please change your wiz and non wiz passwords, if they were the same as your PMC passwords! Date: 1994 May 6, 07:57:33 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Re: British hacker Okay, I swept through the db. Not a single +w verb! I pretty much expected that. Whoever left +w wizard verbs on PMC is pretty damned incompetent. As for programming as wizards, Patro is right. I know I hardly ever log on as Dred, but I always program verbs permed to him. Very few wizard verbs and only then when I know for sure they aren't insecure. I know the permissions systems pretty well. Have no fear. I always add verbs and give them to Dred and program them as such: @verb obj:verbname dobj prep iobj perms OWNER Anyway. We're pretty safe. I keep and eye out for those kinds of holes. Dredful Date: 1994 May 7, 06:23:16 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: thanks Thanks Dred. I wasn't too worried about us really. Plus, we haven't been handingout prog bits that freely to total strangers. Date: 1994 May 7, 06:25:16 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: writable In fact, there should be no writable verbs owned by anyone here I hope. Date: 1994 May 7, 06:27:52 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: mieg Don't give mieg a prog bit. ( ;#1010.email_address ) Date: 1994 May 7, 06:30:18 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: security Let's also consider turning off the network-connection option on the server... Date: 1994 May 7, 11:54:30 p.m. PST From: Dredful (#96) To:   The_Mayor (#2) and *Wizard-Mail (#102) Subj: Re: security > Date: Sat May 7 22:30:18 1994 EDT > From: The_Mayor (#2) > To: *Wizard-Mail (#102) > Subject: security > > Let's also consider turning off the network-connection option on > the server... No reason to turn it off at all. Only wizards can open network connections. On $network, all the verbs are well protected. The only time a non-wizard can make a $network:open call is when they are in $network.trusts. That list is empty here. No worries. I think the paranoia factor is far far outweighed by the benefits of MOO-mail -> email. Please, leave it on. Dredful Date: 1994 May 16, 09:28:16 a.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: prog bits I'm wondering what our policy about prog bits should be. Experience on Furry seems to be that preventing anti-social programming is important. Antisocial speach and behavior seems to just result in players being ignored and shunned. But programming allows jerks to amplify their hostility or need for attention with easy-to-use verbs for humiliating people, spamming them, or performing automatic rape too fast for the victim to avoid. Lambda and PMC seems to be evidance that unrestricted programming undermines a MUD. Furry goes too far in theother direction, no program can be compiled without wizard inspection. A suggestion might be, don't give prog bits to strangers without asking them what they want to do. Make it clear that antisocial programming will not be allowed (spamming, fart verbs, verbs that enforce involuntary "actions" on other players via spoofing). Date: 1994 May 16, 09:35:24 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Re: prog bits Hmm. I suppose we can screen strangers a little bit about giving out a prog bit to them. But I'd rather go ahead and just give it to them if they have good ideas and give them the benefit of the doubt. I'd really hate to make a clique-ish atmosphere like JHM. Where you have to know someone in order to get a bit. One thing about Lambda is that it's really really squeamish about taking away prog bits from players who cause problems. People consider prog bits a right there. Not a privilege. If we just simply revoke bits from players who write such verbs that you are worrying about, I don't see how things can get out of hand. So why not give them out if we adopt such an attitude? Dredful Date: 1994 May 19, 12:46:31 p.m. PST From: The_Mayor (#2) To:   *graffiti (#107) and *Wizard-Mail (#102) Subj: quota and programming policy We've had a few discussions about policy and I've thought some about this. Let me make a couple quick comments to clarify the situation with quota and prog bits. Dhalgren runs on a very fast machine (the MIPS R4400 is faster than LambdaMOO's CPU), but one that has relatively little RAM (32 megabytes). For the time being we hope to keep the database down below 5 or 6 meg. Its 2.7 meg now. Players start out with 25K, which is enough to build a number of rooms and toys. We hope people will concentrate on making a few quality things rather than a lot of scenery. Any wizard can give you 50K if they like what you do, and more than 50 is possible with some inter-wizard discussion. Prob bits are given out pretty freely. Unlike LambdaMOO and PostModernCulture, we do not allow anti-social verbs here. We encourage free artistic expression, but this does not include programs designed to attack or annoy players. Sexual harassment is a toadable offense. Spamming people, making them fart or vomit or other such action spoofs will get prog bits turned off. Creating provocative objects is OK. A player can go into a museum and see a Maplethorp picture and get pissed off -- but he can't go in a museum and have something out of a malplethorp picture HAPPEN to him. Well, this isn't written by a lawyer, so I hope the intension is clear. The difference between "provocative" and "hostile" is subjective, and since we have really had no problems yet, let's just leave it at this for now. Date: 1994 May 20, 08:44:27 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: multiple-characters I don't know how often this has come up, but it is something we need to think about. What's our policy on multiple characters? We have a blank help property, #104.mulitple-characters that needs to be filled with text about our policy. And when such a 2nd character is created, remember to `@second Anyone want to volunteer to write the help? Well, I suppose we should decide on policy first. heh. I would suggest that we make them no problem, but bring their quota down to 0. Registered characters will share quota. So it will all come out of the original player's quota. Not a problem as far as I can see. Dredful Date: 1994 May 22, 06:10:33 p.m. PST From: Jafaar (#458) To:   The_Mayor (#2), *Wizard-Mail (#102), and Jafaar (#458) Subj: Re: quota and programming policy > Date: Thu May 19 16:46:31 1994 EDT > From: The_Mayor (#2) > To: *graffiti (#107) and *Wizard-Mail (#102) > Subject: quota and programming policy > > We've had a few discussions about policy and I've thought some > about this. Let me make a couple quick comments to clarify the > situation with quota and prog bits. > > Dhalgren runs on a very fast machine (the MIPS R4400 is faster > than LambdaMOO's CPU), but one that has relatively little RAM (32 > megabytes). For the time being we hope to keep the database down > below 5 or 6 meg. Its 2.7 meg now. Players start out with 25K, > which is enough to build a number of rooms and toys. We hope > people will concentrate on making a few quality things rather than > a lot of scenery. Any wizard can give you 50K if they like what > you do, and more than 50 is possible with some inter-wizard > discussion. > > Prob bits are given out pretty freely. Unlike LambdaMOO and > PostModernCulture, we do not allow anti-social verbs here. We > encourage free artistic expression, but this does not include > programs designed to attack or annoy players. Sexual harassment > is a toadable offense. Spamming people, making them fart or vomit > or other such action spoofs will get prog bits turned off. > Creating provocative objects is OK. A player can go into a museum > and see a Maplethorp picture and get pissed off -- but he can't go > in a museum and have something out of a malplethorp picture HAPPEN > to him. > > Well, this isn't written by a lawyer, so I hope the intension is > clear. The difference between "provocative" and "hostile" is > subjective, and since we have really had no problems yet, let's > just leave it at this for now. Any objection to me snarfing this text and modifying it and using it in OpalMOO II's policy documentation? I especially like the distinction between seeing something and having actions performed. Jafaar / Blackbriar Date: 1994 Jun 26, 05:29:22 p.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: neat little bug When an object is not a player, pronoun-sub seems to do a few odd things. For example, when someone tries to enter my locked room, it prints a message starting with %S ("He yells, ..."). But when a piece of litter tries to enter it prints "At yells..", not "It yells...". Maybe jsut a typo somewhere? I couldn't find the code. Date: 1994 Jun 30, 12:34:13 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: $note_editor +f At Valis's request, I made $note_editor fertile. Date: 1994 Jul 11, 01:18:55 p.m. PST From: Jafaar (#458) To:   *Wizard-Mail (#102) Subj: 'help manners' ... it includes the phrase 'though-provoking'. Date: 1994 Jul 16, 03:18:34 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: Elvis I did a @make-player on Elvis (salome's friend) but the email address is faulty. I recycled the player #1361. He will have to try again if he wants a player. Headmaster and Alexi (from Estonia!) are kinky friends of Drummer. I have been delaying. HeadmasterBear on LambdaMOO has a badly botched description, which makes me think he's a doof. Basically I don't mind amusing erotic art and netsex, but I don't want guys who here who think Dhalgren is a cheap alternative to phone sex. Date: 1994 Jul 17, 12:43:40 p.m. PST From: Nausea (#1301) To:   *Wizard-Mail (#102) Subj: Progbit May I please have my progbit set. Thank you. Date: 1994 Jul 17, 03:41:15 p.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: Johnathon An interesting new player has shown up named Johnathon. He has read Delany's book and is immediately writing very nice MOO code for stuff. He's from England. I'm just a tiny bit paranoid about him, because he claims he has NEVER been on a MOO until now on Dhalgren. When I asked him where he learned MOO code, he evaded my question. I think he has to be lying, he is clearly an expert on MOOs. Hmmm... Let's hope he does some cool things and isn't the British MOO-basher who attacked PMC. Date: 1994 Jul 18, 01:55:28 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: bogus server state I've noticed that the MOO server gets into a funny state sometimes which is characterized by two probelms. One is a funny log-in lag, a long pause during connect. The second is that it suddenly stops logging and recognizing host names. All the log entries and @@who and stuff just shows the 32-bit internet address. Some failure in the DNS interface? Date: 1994 Jul 18, 06:58:47 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Re: bogus server state > Date: Mon Jul 18 17:55:28 1994 EDT > From: The_Mayor (#2) > To: *Wizard-Mail (#102) > Subject: bogus server state > > I've noticed that the MOO server gets into a funny state sometimes > which is characterized by two probelms. One is a funny log-in > lag, a long pause during connect. The second is that it suddenly > stops logging and recognizing host names. All the log entries and > @@who and stuff just shows the 32-bit internet address. Some > failure in the DNS interface? I'm not sure about the login lag, except to perhaps wonder about the portmapping routines. The handoff from unix to the MOO. I'm not sure though. As for the ip address, it is definitely a problem with the name server. I would suspect, though, that it is simply that the machine which holds the name server is the problem, or the connection from your machine to it. Not anything wrong with your machine specifically. It's a common problem. One I experience frequently at my system. Dred Date: 1994 Aug 10, 08:19:24 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: @request broken? Folks have been having a hard time with @request. The following wouldn't work for a guest nor for me (as Patro): @request Chaos for yku00489@rufous.yorku.ca Date: 1994 Aug 14, 04:20:07 p.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: bug report Chaos reports that @keepmail without args dies. He also asked if we could have @qsend (I don't know what that is tho). We could ask him to port qsend Date: 1994 Aug 21, 05:36:51 p.m. PST From: Dredful (#96) To:   The_Mayor (#2) and *Wizard-Mail (#102) Subj: Re: @request broken? @request isn't broken. It just does several checks to make sure that everything is kosher before doing the request. If it isn't, it won't do the request and tells the player to send email so a wiz can do it and figure out what's what. It didn't work for you Patro because you weren't connecting from rufous.yorku.ca or anything remotely similar. Probably, for Chaos, it was that Dhalgren couldn't figure out what site he was connecting from. It should have told him exactly why. It always helps to say what happened when something doesn't work instead of just saying, `it doesn't work'. :) Dredful Date: 1994 Sep 23, 10:29:25 a.m. PST From: legba (#95) To:   *Wizard-Mail (#102) Subj: Bleah I think that we're going to have to start thinking about some player defenses. How to implement them and who gets to use them. This weekend, I'm going to write a @boot verb, and try to see if I can figure out @refuse. If we have @booting, we should talk about who should be able to @boot, only wizzes, or should we have trusted players? If we have trusted players, should we give out copies of the verb, or keep .trusted somewhere? Bletch. Date: 1994 Sep 24, 10:30:08 a.m. PST From: Redlance (#1549) To:   *Wizard-Mail (#102) Subj: Requests a programmer bit. Date: 1994 Oct 1, 04:38:45 p.m. PST From: Patroclus (#78) To:   *Wizard-Mail (#102) Subj: death objects The question has arisen whether the dispenser can be used to create auto-player-recycling objects. Date: 1994 Oct 5, 02:02:13 a.m. PST From: Eclipse (#538) To:   *Wizard-Mail (#102) Subj: @measure breakdown when using `@measure breakdown Eclipse Date: 1994 Oct 5, 02:31:20 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: organization Legba has been urging me to set some guidelines on our various wiz responsibilites. I don't want to create a highly formal system tho. My RL responsicilibites drag me away from Dhalgren at times, but there are things I have a special interest in. I'm particularly interested in the generic object hierarchy, to push people to experiment, give us some distinctive "look and feel", and keep it consistant. I should take charge of this since it needs some centralized planning. We have some minor problems already, not because anthing is done wrong, but because things are not as consistant as they should be. The look_self and description() verbs up and down the room heirarchy needs to be rearranged a tiny bit, etc. I am very happy that Dred is managing the core. We are lucky, and in fact I don't think any other MOO has done as nice a job of keeping up with LMOO, and in fact doing better that LMOO since Dred exercises wide judgement about taking and modifying and enhancing the LMOO core. Legba has been dealing with quota and player manners and such things. I don't know if she is happy with that job, but it is pretty much hers now. As always, we need to keep a lid on quota, encourage quality vs. quantity of building. I think 100K is a pretty hard ceiling on quota. The only two exceptions I have been making to that are Marcus and Melusina. What do you think about all this? These are comments, not rules. Date: 1994 Oct 5, 04:44:58 p.m. PST From: Calkins (#150) To:   *Wizard-Mail (#102) Subj: damn I thought we tracked down that bug in @rooms that makes commands other than @go match with thenames in our room list. I fucked over some room descriptions because some fucking command matched a name in my @rooms list and changed the description of it. (Patro grrs and goes verb hunting with an axe...) Date: 1994 Oct 5, 04:51:46 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: Ah I see the bug. #98:my_match_object, and @desc calls this. Yikes! I would like to turn off the xd bits on this verb please. This is the second time this verb has resulted in accidental destruction. Date: 1994 Oct 5, 07:18:22 p.m. PST From: Dredful (#96) To:   Eclipse (#538) and *Wizard-Mail (#102) Subj: Re: @measure breakdown Fixed. Weird. I fixed this on Lambda but forgot to fix it here. Duh. Date: 1994 Oct 27, 06:53:24 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: grim reaper I reaped a bunch of players who never logged in since months or who hadn't logged in for months and had no description. Al_Gore Ann Wisconsin Fasilidas Tyrany Bill_Clinton Ignatz If lost_boy Akil oranges Jean-Michelle Andy Jupiter michael rory shadowman mieg Headmaster Alexei Jackie Biogeek Manjushri Shana myg Jane Hygia Giovanni Thrasher Dogboy Elan M'Gor'l rocker BATMAN faust Kroker Flav Genet Tamara Date: 1994 Nov 2, 07:15:09 p.m. PST From: legba (#95) To:   *Wizard-Mail (#102) Subj: Viz Vis Vis asked me for a progbit today, which I'm pretty much currently unwilling to give him yet. I'm thinking a month's probation? Date: 1994 Nov 12, 02:26:04 p.m. PST From: aghari (#1248) To:   *Wizard-Mail (#102) Subj: prog bit request I've been on Dhalgren for a while now and I'd like to start doing some programming here, so this short note is a request for my character's programming bit to be set. Thanks. aghari Date: 1994 Nov 13, 06:52:26 p.m. PST From: Vis (#2145) To:   *Wizard-Mail (#102) Subj: Formal request for a progbit I'm hereby formally requesting a programmer's bit. My goals and intended projects which cannot be done without a progbit: * Wearable bots, similar to El's Breast Implants. * Wearable rooms or exits. * Other combinations of existing object classes. This is the last that I will ask for a progbit. Either you give me one or you don't. It's my belief that any argument against giving me one is problematic and paranoid, indicating a desire for retribution rather than a desire to foster interesting projects on the MOO. Thank you. -- Vis Date: 1994 Nov 13, 10:02:58 p.m. PST From: legba (#95) To:   Vis (#2145) and *Wizard-Mail (#102) Subj: Progbits Dhalgren is more than an environment to support interesting programming. It's a small community made up of people who constantly interact with each other while contributing creatively. Everyone who has decided to spend any amount of time here has put a great deal of work and energy into building and maintaining a fun space. Along with the privilege that comes with having a progbit comes an assumption that the people to whom they are given can be trusted not to do damage with it. Unlike Lambda, which has become somewhat uninhabitable largely due to the fact that not everyone given the ability to program is required to behave with it in a socially responsible manner, everyone who wants to contribute here _must_ maintain that sense of responsibility. It's too small a place to survive otherwise. When you went through your last recycling fit, Sean, besides the fact that you behaved in an abysmal manner, for which you admittedly apologized (and your apology is accepted), you behaved irresponsibly. You recycled your character without bothering first to recycle the many things you'd built. It took Dred the better part of a day to clean up after you. It certainly wasn't how he wanted to spend his time. But he, like the rest of us who spend a lot of our time and energy caring for and maintaining this place, _did_ take the responsibility for your mess. I don't know if you've ever acknowledged his efforts. I took the responsibility of saving your character if you ever wanted it back, making sure you knew that you were welcome back here when you cooled off, and making sure that the players toward whom you vented whatever it was that was bothering you had a way to tune you out if they wanted to without doing you the violence of @booting you and @blacklisting your site--which action was frankly far more interventionist than I ever feel like being again. I told you that I would give you a bit on the third of December, and I will keep my word. but demanding that we restore a privilege that you abused while making minimal effort yourself to regain the trust that we had in you, or even apparently realizing that this would be a desirable step on your part, does not exactly inspire confidence. It is not the responsibility of the people who work hard to maintain Dhalgren to provide a programming environment for you. It is your responsibility to contribute responsibly, to behave responsibly, and at this point to prove to us that you can. That is why you are being made to wait. We consider you a member of this community, and I consider you a good friend. I'm requesting of you that you show more responsibility toward this community and toward your friends than your recent behavior has shown, and not immediately restoring your programming privileges on request is the best means I have of impressing on you the seriousness with which I take this request. -Shannon Date: 1994 Nov 14, 07:40:22 p.m. PST From: Patroclus (#78) To:   *Wizard-Mail (#102) and Rebis (#875) Subj: dhalgren.uwashington.com THe MUD will be moving to the English dept. of U. Washingtion in Seattle. Microsoft will be donating a machine (probably a Pentium PC with 32 mb of RAM). Right now, I'm leaning toward installing BSDI UNIX, a supported stable version of Berkeley UNIX. Date: 1994 Nov 18, 10:06:14 p.m. PST From: Patroclus (#78) To:   *Wizard-Mail (#102) Subj: PC mess-up? Casanova is a player with a prog bit. For some reason his parent is generic programmer. He's missing #99 and #153 verbs. Furthermore, he claims that @chparent refuses to change his parent and instead gives a warning message like 'You really don't want to do this' That's very fucked up. Players should be switched to #153 automatically when they are given a prog bit. And even fi they are not a programmer, they should be able to chparent to any PC they want to. Date: 1994 Nov 18, 10:31:56 p.m. PST From: Patroclus (#78) To:   *Wizard-Mail (#102) Subj: casanova He's fixed up now. I thin he was mistyping something to @chparent. Date: 1994 Nov 23, 10:21:26 a.m. PST From: Eclipse (#538) To:   *Wizard-Mail (#102) Subj: hm? when i @audit myself, among the many objects i own, this oddity comes up: #1392 Cathedral of Our Lady of the <-*northeast it's not odd in that i don't own #1392. i do. what's odd is that it's a room, and as i always understood the third column of the @audit list to be the object's location, why am i seeing `<-*northeast' in the location column for the room? `;#1392.location' yields: => -1 ($nothing) can anyone shed some light on this? am i totally mistaken about the purpose of the third column of @audit? am i crazy? bueller? bueller? appreciative, Eclipse Date: 1994 Dec 1, 09:00:14 p.m. PST From: Dredful (#96) To:   Sick (#539), Eclipse (#538), and *Wizard-Mail (#102) Subj: #459 Well guys. It seems that I made a mistake. I should not have changed #176's parent over to your generic integrating room #459. When I chparented it over, I had forgotten that there were several experimental projects being conducted along the room and player class tree. By grandly changing the very top of the tree, I messed that up. We've talked it over and it has been decided that I should change it back. I know you will probably be pretty pissed about this. There's not much I can do about that except to apologize for this mess. You're quite free to @chparent #459 to #176 and try to talk the owners of the rooms below there to slip you into the tree again. Please don't take this as any kind of insult against your building. It isn't at all. Your building has always been top notch. We just can't have it at the top of the tree as we initially thought. Again, sorry. Dredful Date: 1994 Dec 2, 11:42:36 a.m. PST From: !coil (#2082) To:   *Wizard-Mail (#102) Subj: Newbie Tutorial Since I'm currently working on a newbie tutorial on another MOO, and was planning a multi-room, interactive sort of thing, i was pleasantly surprised to find something like that in existence here. I took a run through it today, and just wanted to let you know that I was really impressed with it! Great job, folks! just enjoying the scenery, !coil Date: 1994 Dec 18, 03:42:36 p.m. PST From: Patroclus (#78) To:   *Wizard-Mail (#102) Subj: sick.programmer == 0 I was not impressed by Sick crashing Dhalgren this Friday. As a result, the MUD was down all weekend. I got no email from him attempting to alert me or apologize. I unset his prog bit. Date: 1994 Dec 19, 09:10:35 a.m. PST From: Dredful (#96) To:   Patroclus (#78) and *Wizard-Mail (#102) Subj: Re: sick.programmer == 0 Hmm. I also put Sick in $wiz_utils.programmer_restricted, so he can't be re-programmered accidently. (I'll port over the new $wiz:@deprog so we can do this sort of stuff easily) So now the question is, will this be a permanent condition? I really don't want to punish him forever. I agree that the way he tested the bug was with a blatant disregard towards the MOO. But, he really didn't know for sure that what he did was the cause of the crash. It could have been a coincidence for all he knew. But by just trying it again without even considering that it might actually be successful, he showed merely a lack of foresight and consideration. I say we give back his prog bit after a while. He certainly isn't malicious, just un-thinking. And he is a damn good programmer. If we keep his bit away for too long, then he, and probably Eclipse, will just not come here anymore. Dredful Date: 1994 Dec 19, 09:14:43 a.m. PST From: legba (#95) To:   Patroclus (#78) and *Wizard-Mail (#102) Subj: Sick I agree that he crashed this place in a pretty indifferent way, and it doesn't sound like he was really apologetic either. I also agree that his bit removal should be limited. Has anyone written him yet telling him that that happened? I'm thinking like 2 weeks/a month? I'd be less inclined to punishment if he were apologetic at all. Grrr. But I don't want to lose him or Eclipse either. Date: 1994 Dec 20, 07:35:26 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: 503 MAIL before RCPT I think I have finally fixed the bug which was sending back that silly error whenever network mail was sent. Well, someone sent a patch on MOO-Cows, and I installed it and it seems to be taking care of it. So, there we go. Dredful Date: 1994 Dec 20, 09:24:34 p.m. PST From: Sick (#539) To:   *Wizard-Mail (#102) and Patroclus (#78) Subj: crash as you should know, i did not crash dhalgren as an experiment. rather, a section of code i was testing triggered a server bug which resulted in a crash. i am terribly sorry for the crash and the resulting loss of time and work. for those who have not heard, the server bug is only triggered when an assignment is given to a list range [1..$maxint] (ie, `a[1..$maxint]={}'). when using the alist[m..n] syntax, all other combinations for m and n are harmless and work as expected. only a server bug in handling [1..$maxint] triggers the server panic. so you have little to worry about common programming practices activating the error. and, knowing the dangers, those of us who regularly use alist[m..n] assignments can easily avoid that combination. again, i apologize for the problems this triggered. understanding the situation, i hope the wizards will feel it safe to restore my programmer bit here. thanks. sick. Date: 1994 Dec 21, 10:07:41 a.m. PST From: Patroclus (#78) To:   Sick (#539) and *Wizard-Mail (#102) Subj: sick.programmer I'll reset Sick's prog bit. I'm not especially upset about this, I just wanted to wait until we heard from Sick. I'm going to email my home and work phone numbers to the wizards so we can deal more quickly in the future with server crashes. Date: 1994 Dec 21, 08:13:17 p.m. PST From: Dredful (#96) To:   The_Mayor (#2) and *Wizard-Mail (#102) Subj: Re: @programmer sick > I cannot reset sick's prog bit. Dred, can you do it? The > @programmer command refuses to do it. Done. I had put him in $wiz_utils.programmer_restricted until we had this settled. No command to take him out, just have to eval it. Date: 1995 Jan 12, 07:48:29 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: mail I can't send the mass mailing about the new address until the network is fixed. Which I can't do until I set some other stuff up on the linux box. I'll work on that tomorrow. We might have to coordinate with the Univ of Wash for the email address...or maybe not. I'll experiment. I want to set up a mail list Dhalgren@dhalgren.english.washington.edu that does what it did before: forward it to our home accounts. To make the address short (like Dhalgren@washington.edu) would require coordinating with the Univ...We'll see how it goes. Dredful Date: 1995 Jan 13, 08:07:36 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Okay! We should be good to go. I have just finished sending mail to all players who have email addresses. Unfortunate that so many bounced. I have the mail list set up, so the address is dhalgren@dhalgren.english.washington.edu. Let me know if I put in your address wrong, or if you aren't getting mail on it. You all should be seeing copies of all the bounced mail from all the players who have bad email addresses. The network is back up, so we can create characters, do netforwarding and so on. I fixed all the files and permissions on english, so the moo is running all with delany's perms. If the moo ever needs to be restarted, all a wiz needs to do is log into english as `delany' with the password `DHdel3' and type restart Dhalgren. That should be the ONLY time anyone needs to log in as delany. If we need to look at log files or whatever, we can do that in our normal accounts on english. Since they are all the same group, we can go into the directory and poke around. That should do it. We're back online. Dredful Date: 1995 Jan 20, 03:13:01 p.m. PST From: melusina (#907) To:   Dredful (#96) and *Wizard-Mail (#102) Subj: @who bug? Oh ye great and exalted ones (and you too, Superboy), I came back after idling a while this afternoon and had pages on my screen from dried, who had disconnected. I did @who dried and got: Player name Last disconnect time Location ----------- -------------------- -------- dried (#2372) Fri Jan 20 11:47:17 1995 Fucked up verbs ( chess room ) but, as it turns out, it was around 3pm. Something's wonky with the clock. hiss hiss, mel the civil-minded. Date: 1995 Jan 22, 07:30:24 p.m. PST From: Dredful (#96) To:   melusina (#907), *graffiti (#107), and *Wizard-Mail (#102) Subj: Re: @who bug? > Player name Last disconnect time Location > ----------- -------------------- -------- > dried (#2372) Fri Jan 20 11:47:17 1995 Fucked up verbs ( > chess room ) > > but, as it turns out, it was around 3pm. Something's wonky with > the clock. > Heh. Dhalgren is now on the WEST coast instead of the EAST coast. Three hour time difference. All children of #98, which is everyone, who want the time to be for your local area should set your timezone with the @timezone command. See help @timezone for details. Dredful Date: 1995 Jan 25, 11:31:33 p.m. PST From: melusina (#907) To:   Dredful (#96) and *Wizard-Mail (#102) Subj: um, another time bug? Okay. legba told me to mail you, so be smug at her if you're so inclined. Look at this one: @who cait Player name Last disconnect time Location ----------- -------------------- -------- Caitlin (#1139) Wed Jan 25 22:48:30 1995 PST Gardenia Corner According to my clock, it's currently 15.32. PST. And yes, I did change my timezone. So there, Superboy. hiss, mel. Date: 1995 Jan 26, 08:09:22 p.m. PST From: Dredful (#96) To:   melusina (#907) and *Wizard-Mail (#102) Subj: Re: um, another time bug? > Okay. legba told me to mail you, so be smug at her if you're so > inclined. Look at this one: > > @who cait > Player name Last disconnect time Location > ----------- -------------------- -------- > Caitlin (#1139) Wed Jan 25 22:48:30 1995 PST Gardenia Corner > > > According to my clock, it's currently 15.32. PST. > > And yes, I did change my timezone. So there, Superboy. Heh. Still not my fault. The reboot screwed up the computer's clock. I logged in and reset it to the correct time. All cool now. Dredful Date: 1995 Jan 26, 10:14:22 p.m. PST From: Dead_Can_MOO (#2082) To:   *Wizard-Mail (#102) Subj: Calkins Sorry to bother you with this, but I am trying to track down Calkins, and noticed e hasn't logged on in over a month. I was wondering if any of you might know where I could reach em? Thanks for your time, Dead_Can_MOO Date: 1995 Feb 3, 12:02:49 p.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: restart I had to kill the MOO and restart it. Its been hanging. Date: 1995 Feb 3, 11:27:35 p.m. PST From: legba (#95) To:   *Wizard-Mail (#102) Subj: Arc I was thinking maybe it might be good to wait before @newting Arc? Not because I don't want to see him gone, but because it might do more damage to the general atmosphere around here to newt someone than to have somebody around who's currently only being a mild pest. I dunno. I wish all assholes on the planet would just quietly go away. Date: 1995 Feb 5, 04:36:20 p.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: Arc Arc asked if he could recycle himsself if he recycles his stuff first. Let's not discourage him. I'll personally help Dred clean up the database. If he leaves voluntarily, that would let us avoid dealing with him. I'm not at all comfortable dolling out patronizing punisments to players. I don't think Arc will learn a lesson from being @newted for a few weeks, anymore than he did from the other two punishments we gave him. He just resents it. its not our job to be a sheparding government or parent. I am inclined to try to live with people, but if they make other people unhappy or undermine our work, then they should be @toaded and sitelocked. Arc has personal problems, and I think there is nothing we can do to help him. Date: 1995 Feb 6, 10:38:50 a.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: Dried Hmmm, Dried's email address is fora Janet Eyler at vanderbilt. But isn't this a young, snotty guy? His other logins are from Carlton college and UTK (?), where Janet Eyler has no account. Does Melusina really know who this guy is? Date: 1995 Feb 13, 05:24:52 p.m. PST From: The_Mayor (#2) To:   *Wizard-Mail (#102) Subj: lost email People doing @request here are often not getting their email. If fact I am not sure if anyone has ever gotten email from make-player since we moved to the new site. Eek! Date: 1995 Feb 14, 07:18:25 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Re: lost email > People doing @request here are often not getting their email. If > fact I am not sure if anyone has ever gotten email from > make-player since we moved to the new site. Eek! I just tested the network maildrop by using @netforward. I received the mail no problemo. Unless the @request verb itself is screwed up, I would suspect that people are mistyping email addresses. A common problem. yduJ is constantly having to fix email addresses for player requests on Lambda. It wouldn't be surprising to encounter the same sort of thing here.. Dredful Date: 1995 Feb 16, 06:15:27 p.m. PST From: legba (#95) To:   *Wizard-Mail (#102) Subj: Eep I think I know why random people aren't getting their characters. I make typos sometimes when doing player requests. Badbad me. Can anyone suggest suitable punishment? Date: 1995 Feb 17, 10:02:03 p.m. PST From: legba (#95) To:   *Wizard-Mail (#102) Subj: Kernel upgrade So to try and deal with the Great Freeze (could be one of the suns burning out, but...) we upgraded the kernel to v. 1.1.59. If the problem continues, we'll swap the card for a 16-bit NE2000. There doesn't seem to be shared memory options on either the ethernet card or in the bios. If that doesn't work, we can try a sharp blow with a hammer. Date: 1995 Feb 18, 02:29:53 p.m. PST From: legba (#95) To:   *Wizard-Mail (#102) and *graffiti (#107) Subj: More techno-fixes Dhalgren froze up and subsequently crashed last night around 9pm last night. This may not have been the fault of the machine: the net in the building in which it's located became unreachable as well. We rebuilt the kernel to 1.1.67 with NE2000 support. If this doesn't stabilize things, the next thing might be further work on the kernel driver. Oh, and Bak made it so that the clocktime wouldn't get whacked out anymore, by making it so when the system is rebooted, it queries a time server on the net for an accurate time. Date: 1995 Feb 20, 04:22:31 p.m. PST From: Arc (#2145) To:   *Wizard-Mail (#102) Subj: Proposal #1 Heya, leggie mentioned that I should send these ideas here before posting to *g, so, here goes. I think that there's a lot of neat things that could be done wrt interfacing the Dhalgren web pages with the MOO. Now, I don't know how this could be done, but, apparently, it's not too hard to do, as both JHM and Chiba have WWW/MOO interaction. Here's a short list of ideas, with a more specific, themely suggestion to follow in the next post. * We could have it so outsiders reaching the Web pages can see who are currently connected to the MOO. This shouldn't be too hard, I'd suspect. * How about making it so that individual denizens of the MOO can create, say, a kid of a generic HTML object. One could then @notedit HTML-formatted text onto a prop of the object, put the object in a "web room," and have the text appear on the Web pages. Now, this could get out of hand, so whatever is allowed in the room would have to be approved by the wizardry, of course. I think it could be neat, if just as a way for the populace to have a place to show off their characters. * Put individual rooms (such as, perhaps, the D.E.W.) on the Web. Maybe there are rooms in which something like this would be more appropriate, rooms in which the decor is less interactive, more showy and where neato gifs of the contents of the room might be neat to show off. Now, I have no idea how to do any of this, but I *do* know that there has been stuff done like this before. I have neither the time nor the knowledge to do this; I'm an idea man. But, these are presented as barely-formed ideas at this point. I think the public might have more interesting and outre ideas if they were posted to *g... Now, onto the next, more detailed idea. :-) -- Arc Date: 1995 Feb 20, 04:41:53 p.m. PST From: Arc (#2145) To:   *Wizard-Mail (#102) Subj: Proposal #2 Ok, Now, when I first came here, I was drawn to it partially due to the pronouncement that it would be a fun mesh of Delaney, Burroughs and Dick. The first two have been incorporated pretty well into the MOO, but the third hasn't really been attempted (other than Valis's character and a brief flirt I had with building an Aramchek Blvd. :-). So, what I propose is that we make a "Ubik interface" between the MOO and the Web pages. (For those who don't know, Ubik deals with the consensual world of a bunch of possibly dead people, under the influence of a strong psychic. In order to communicate with these people, a spray can of a substance called Ubik is used as a focus, as well as serving as a means to fight off the insane psychic. That's a really bad summary, read the book.) So, blow-by-blow, here are my ideas re: how Ubik could be a nice themely way to interface the pages with this little consensual reality. * Have there be (in-MOO) a Can of Ubik, which serves as something akin to the LambdaMOO/JHM picturephone. The can stores whatever is being said within its room in a short (10-20 line) buffer... when a person connects to the Ubik page on the Web, one reads the most recent happenings in the room that the can is in. * As added spice to the above idea, have it so that there is a forms interface on the Web pages which allows a curious webber to type in a brief (one-line) message and have it sent to the room that the can is inside. Of course, this could be an easy tool of harassment, so as guards against such behavior, the Can is moveable by anyone, or is able to be "capped." Also, perhaps it might be wise to have any announcements by the can (from the Web) tag on a site-info line, letting the denizens in the room know where the webber is connecting from. * Make it so that the webber can utilize a forms interface to move the can of Ubik eirselves. A restricted list of allowable rooms (D.E.W., The Crossroads, The Lobby of the Labry, etc.) could be chosen from, and, when the form is submitted, the Can would move to wherever the webber wished. (Of course, in order to relieve rampant fear and paranoia that the web is always peeking over our shoulders, we could also have it so that, perhaps, the Can of Ubik would spray, letting the MOOers know that a webperson connected to the page.) I obviously really like this idea, but, as with the previous post, I know not how to do this, or if it's possible. But, I like how this fits with the communication "between-worlds" within Dick's novel, and think it could be a fun thing. -- Arc Date: 1995 Mar 6, 08:48:40 p.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: kidd Okay. I just spent an hour or so talking with Kidd about the web stuff. He showed me around his work on WaxMOO. I understand pretty much what he wants to do and it gets my stamp of approval. Hopefully, we'll end up with the means to make -any- object accessible via web. BUT, to really make an object usable, one needs to do some hacking. There will be verbs on #1 that all objects will inherit, but to really use them, a parent class will need to be created to elaborate on the verbs. (like, as a metaphor, any room has the ability to be described, but isn't really useful until you -do- describe it.) So, this is my `go ahead' for giving him a wizbit. I think he'll do some interesting work with it. Go for it Patro. (Or, I can do it or whatever) Dredful Date: 1995 Mar 22, 06:27:37 p.m. PST From: Marcus (#812) To:   *Wizard-Mail (#102) Subj: Password for Goat? Marcus [genuflecting towards the wizardly powers] says: About ten days ago a friend of mine @requested a character. It was assigned (e's #2445) but still no word on password. What's the hangup? [Marcus thanks for wizardly indulgences....] Date: 1995 Apr 6, 11:16:18 a.m. PST From: Dredful (#96) To:   *Wizard-Mail (#102) Subj: Avon requests I got a letter from Avon asking about the Generic Secure PARC (#262) and my Generic Seated PARC (#955). He doesn't want to have to choose between seats and security, but wants both. I imagine lots of people would. Security is optional on the #262, right? Perhaps we can simply @chparent #955 to #262? Or would we rather make a child of #262 that does the same thing as #955? I think that people would tend towards wanting security more than seats. So, Patro, you're in charge of the hierarchy. What should we do? Either way is fine with me. Dredful Date: 1995 Apr 13, 06:07:58 p.m. PST From: Dredful (#96) To:   legba (#95), *Wizard-Mail (#102), and Bakunin (#116) Subj: email I've changed the Dhalgren mail list to send to leggie and Bak's new email addresses: smcrae@u.washington.edu cbh@cs.washington.edu Lemme know if anyone else has new email or should be added to the distribution. Dredful Date: 1995 May 8, 05:30:36 p.m. PST From: Calkins (#150) To:   *Wizard-Mail (#102) Subj: mail failure The MOO email interface has problems. Remember how it generated all those SMTP errors at Princeton? Not it sometimes fails to even send mail. In particular, everyone who has @requested a character from microsoft.com has failed to receive their welcome message with their password. Date: 1995 May 22, 04:34:24 p.m. PST From: Calkins (#150) To:   *Wizard-Mail (#102) Subj: @eject is broken I keep finding [people stuck in #11. Calkins cannot @eject them, even the mayor cannot move them. Junk accumulates there and I cannot figure out how to get rid of it. Date: 1995 May 22, 06:53:21 p.m. PST From: Dredful (#96) To:   Calkins (#150) and *Wizard-Mail (#102) Subj: Re: @eject is broken > I keep finding [people stuck in #11. Calkins cannot @eject them, > even the mayor cannot move them. Junk accumulates there and I > cannot figure out how to get rid of it. These people and objects probably don't have a valid .home (or don't define that property). Objects which don't have a .home property are sent to #-1 if they are @ejected. Players which have a bad .home, are sent to $player_start, or #11, when @ejected. The verbs there should put unconnected players into $limbo once they enter. Can you be more specific about what you found there, what you typed, and what happened/didn't happen? Also, are you aware of the @eject! and @eject!! aliases? The single and double exclamation point reflect the amount of authority/power. The @eject!! verb should be absolutely undeniable. That object -should- be gone. I figure some of these objects have bad homes and bad :movetos, but I need specifics to be sure. Dredful Date: 1995 May 22, 08:35:23 p.m. PST From: legba (#95) To:   *Wizard-Mail (#102) Subj: Bad homes? Can we maybe send social workers to talk to their parents, and maybe get them all into counseling? Date: 1995 May 22, 09:58:09 p.m. PST From: Patro (#78) To:   *Wizard-Mail (#102) Subj: players stuck It was the player Karin who was stuck in #11. I was eventually able to @move her to another room (as The_Mayor). I only tried the plane old @eject. Date: 1995 Jun 28, 09:55:12 a.m. PST From: Cyrus (#2552) To:   *Wizard-Mail (#102) Subj: Programmer Bit Could i get a programmer bit, please? Thanks in advance... Cyrus, king of typos |