a %size pile of comic books (#450)(an instance of Generic pile of stuff made by Snap)     A mess of disorganized old comics. There seem to be a few good ones. You might want to try and take a comic from the pile. Go to location of this object, Snap. VERB SOURCE CODE: protected_verbs: if ((caller != this.generic) && (caller != this)) return E_PERM; endif if (args[1] == "set_prop") object = args[2]; prop = args[3]; val = args[4]; if (prop == "name") $building_utils:set_names(object, val); else object.(prop) = val; endif elseif (args[1] == "create") return $recycler:_create(this.generic_object); elseif (args[1] == "verbs") object = args[2]; return verbs(object); elseif (args[1] == "verb_info") object = args[2]; STR = args[3]; return verb_info(object, STR); elseif (args[1] == "properties") object = args[2]; return properties(object); elseif (args[1] == "all_properties") object = args[2]; return $object_utils:all_properties(object); elseif (args[1] == "recycle") object = args[2]; if (valid(object) && (parent(object) == this.generic_object)) $recycler:_recycle(object); endif elseif (args[1] == "verb_name") if (!this.take_name) my_verb_info = verb_info(this.generic, "take"); my_verb_code = verb_code(this.generic, "take"); my_verb_args = verb_args(this.generic, "take"); add_verb(this, my_verb_info, my_verb_args); set_verb_code(this, strsub(my_verb_info[3][1..index(my_verb_info[3] + " ", " ") - 1], "*", ""), my_verb_code); this.take_name = "take"; endif if (typeof(info = verb_info(this, this.take_name)) == ERR) return info; else what = args[2]; val = set_verb_info(this, this.take_name, {@info[1..2], what}); this.take_name = strsub(what[1..index(what + " ", " ") - 1], "*", ""); return val; endif endif . set_issue_number: return tostr(random(500) + 30); . PROPERTY DATA:       set_description       set_villain       set_hero       set_value       set_name       set_title       set_beginning       set_middle       set_end       set_weapon |