Generic Costume (#1226)(an instance of Generic Scripted Object made by Marcus)     A suit of clothes. Go to location of this object, wooden box. After a moment, something begins to happen...      The Generic Costume is the costume with a difference.      If you are a descendant of the Thespian (#1223), you can wear costumes. They change your description.      Generic Costumes, however, are also scripted objects...you can write your performances directly on them (use @notedit      Costumes are fun to make, play with, and share with your friends.      See help #1226 for more information... HELP MANUAL:      Costumes, descendants of #1226, are scriptable objects in which you may dress yourself in order to appear differently. In order to wear them you must be a Thespian (a descendent of #1223).            As the creator of a costume, you have two properties to set:            .role_msg (use @role costume is " VERB SOURCE CODE: dress:
if ($string_utils:match_player(dobjstr) == player)
if ($object_utils:has_callable_verb(player, "costume"))
if (valid(player.costume))
player:tell("You have a costume on. Can't wear two.");
elseif (this.location != player)
player:tell($string_utils:pronoun_sub(this.cant_wear_msg));
else
player:costume(this);
endif
else
player:tell("Sorry, you have to be a Thespian to dress in costumes like this
one. See #1223...");
endif
else
player:tell("Sorry, you can only dress yourself.");
endif
.
dress_msg odress_msg remove_msg oremove_msg: msg = this.(verb); return msg ? $string_utils:pronoun_sub(msg, @args) | ""; . doff shed:
$object_utils:has_property(player, "costume") ? costume = player.costume | (costume
= $nothing);
(this == costume) ? player:uncostume(this) | player:tell("You're not dressed in ",
this.name);
.
play perf*orm:
if (this.script)
if ($object_utils:has_property(player, "costume"))
if (player.costume == this)
pass(@args);
else
player:tell("Memory fails you. You might have to dress yourself in ",
this:title(), " if you want to play its script.");
endif
else
player:tell("Just playing with ", this:title(), " is no good. You have to
dress yourself in it.");
endif
else
player:tell(this:titlec(), " has no script to play.");
endif
.
d*rop th*row:
if ($object_utils:has_callable_verb(player, "uncostume"))
if (player.costume == this)
player:uncostume(this);
endif
endif
pass(@args);
.
title:
title = pass(@args);
if ($object_utils:has_property(this.location, "costume"))
if (this.location.costume == this)
title = tostr(title, " [worn]");
endif
endif
return title;
.
PROPERTY DATA:       odress_msg       dress_msg       cant_wear_msg       remove_msg       oremove_msg       role_msg       role_desc_msg CHILDREN: Critic Costume The Other Polar Bear Costume Chorus Costume Coyote costume Polar Bear costume a sewing pattern Costume clothes Hermeticus costume costume Jaguar Inanna costume Text for Tara Lupercus black leathers leathers Willfulness Anacreon costume silver orchid gold |