a seed (#1500)(an instance of generic thing made by Marcus)     A seed, a pip a pit,      incipient of what?      "Plant me" says the seed,      "Plant my need." Go to location of this object, Marcus. VERB SOURCE CODE: grow: this.growing = 1; stage = this.aliases in this.alias_list; for line in (this.grow_lines[stage]) suspend(((2 * stage) + random(this.delay)) + random(this.delay)); this.location:announce_all($string_utils:pronoun_sub(line)); endfor (stage < 8) ? stage = stage + 1 | (stage = 1); this.aliases = this.alias_list[stage]; this.name = this.aliases[1]; this.description = this.descriptions[stage]; if (this.name == "a fruit") this.planted = 0; if (player.location == this.location) player:tell("The fruit falls out of the tree, and into your hands."); this.location:announce("The golden fruit falls out of the tree into ", player.name, "'s hands."); this.key = 0; this:moveto(player); else this.location:announce_all("Out of the tree, the fruit falls to the ground."); endif suspend(3); this.location:announce_all("Where the tree stood before, stands nothing. Was it a tree, or only a dream of a tree?"); endif this.growing = 0; . plant: if (this.planted) player:tell(this:titlec(), " is already planted rather nicely."); elseif (this.name == "a fruit") player:tell("You try to plant the fruit."); if (this.location == player) this:drop(); endif if (this.location == player.location) player:tell("The fruit sits there, without seeming to take root very well."); endif elseif (!$object_utils:isa(this.location, $room)) player:tell("To plant the seed, first set it on the ground someplace."); else player:tell("You dig a little hole and plant the seed."); this.location:announce(player.name, " finds a spot and plants a seed in the ground."); this.planted = 1; this.key = this.location; this:grow(); endif . water: if (!this.planted) player:tell("You water ", this:title(), " without doing much more than getting it wet."); else player:tell("You water the ", this.aliases[2], "."); this.location:announce(player:titlec(), " waters the ", this.aliases[2], ". Getting it nice and wet."); if (!this.growing) this:grow(); endif endif . eat: if (this.name != "a fruit") player:tell("You nibble on the ", this.aliases[2], ". Mm, tasty. It doesn't seem to do much of anything though."); elseif (this.location != player) player:tell("The fruit might be easier to eat if you picked it up."); elseif (this.growing) player:tell("The fruit is delicious. Mmmmmm."); else player:tell("You take a bite of the fruit. It's so good you take another."); this:grow(); endif . PROPERTY DATA:       descriptions       grow_lines       delay       planted       growing       alias_list |