a sewing machine (#2036)(an instance of Generic Dispenser made by Marcus)     An old-fashioned sewing machine, not the fancy programmed kind but still looking like you could operate it.......            1. Type 'cut pattern' to fashion a sewing pattern.      2. Cutting the pattern you can make up a role and its description.      3. 'Run machine with pattern' and you'll sew your very own costume.      4. ('@chparent me to #1223' if you can't wear costumes.)      5. Watch out! if you run the machine without cutting a pattern, you'll get a costume just like the last person's who used it... Go to location of this object, Pattern Room. VERB SOURCE CODE: run use op*erate: set_task_perms(player); this:dispense_item(argstr); . set_new_name: pattern = this.dispenses; name = tostr(pattern.role_msg, " costume"); return pass(name); . set_new_aliases:
pattern = this.dispenses;
name = tostr(pattern.role_msg, " costume");
alias = tostr(player.name, "'s ", pattern.role_msg, " costume");
aliases = {name, pattern.role_msg, alias, "costume"};
return pass(aliases);
.
set_new_desc:
pattern = this.dispenses;
description = tostr("You see a costume, for the part of ", pattern.role_msg, ". Seemingly
sewn by ", player.name, ".");
return pass(description);
.
pre_dispense:
this.location:announce_all("There's a whirring, shuttling, snipping...");
suspend(3);
this:set_new_name();
this:set_new_aliases();
this:set_new_desc();
.
post_dispense:
pass(@args);
object = args[2];
object.role_msg = object.role_msg;
object.role_desc_msg = object.role_desc_msg;
player:tell("Looking over your handiwork...");
player:tell_lines(object.role_desc_msg);
.
PROPERTY DATA:       sitting_msg |