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Narrow Alley
Generic Boomerang Thing (#261):
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This object is set up to return home after a certain time delay started when
it leaves its home.
Settable properties:
home - where this object lives and where it will return after the delay.
Use `@home (object) is (home)' to set this.
delay - how long, in seconds, the object is allowed away from home.
The delay must be a positive number, or it won't return at all.
(Perhaps a strategic programming advantage.)
ohome_arrive_msg - message displayed to home when the object comes in.
go_home_msg - message displayed to the player who had the object when it left.
ogo_home_msg - if the object is in a room when it leaves, this is displayed.
You see an old wooden box with a broken lid. You are in a narrow dark alley way between two brick buildings. The ground is littered with trash, old newspapers, empty cans, bricks set up as a fireplace with an arrangement of pipes over it. Beside it is an army messpan, inside filled with dirty snow and ice. At the east end of the alley is a fence, behind you is the street. |
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