Narrow Alley

Generic Boomerang Thing (#261):
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This object is set up to return home after a certain time delay started when
 it leaves its home.

Settable properties:

home - where this object lives and where it will return after the delay.
       Use `@home (object) is (home)' to set this.
delay - how long, in seconds, the object is allowed away from home.
        The delay must be a positive number, or it won't return at all.
        (Perhaps a strategic programming advantage.)
ohome_arrive_msg - message displayed to home when the object comes in.
go_home_msg - message displayed to the player who had the object when it left.
ogo_home_msg - if the object is in a room when it leaves, this is displayed.

You see an old wooden box with a broken lid.
Contents:
Generic Scorpion Player Class (#153)
Generic Post-Apocalypse Room (#110)
Generic Automaton (#192)
Generic Boomerang Thing (#261)
Generic Secured Post-Apocalypse Room (#262)
Generic Room with Stacking (#563)
Generic Wandering Automaton (#502)
Generic Auditorium (#562)
Generic Room with Seats (#955)
Generic Scripted Object (#826)
Generic Transparent Exit (#1053)
Generic Moon-phased Wearable (#859)
Generic Performance Room (#1998)
Generic Lycanthropic Thespian PC (#1223)
Generic Room with Surfaces (#2061)
Generic Costume (#1226)
Generic Litter (#834)
Generic Listening Automaton (#790)
Generic Black Lotus Room (#2918)

You are in a narrow dark alley way between two brick buildings. The ground is littered with trash, old newspapers, empty cans, bricks set up as a fireplace with an arrangement of pipes over it. Beside it is an army messpan, inside filled with dirty snow and ice. At the east end of the alley is a fence, behind you is the street.









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Copyright © 1994, 2003 Don P. Mitchell. All rights reserved.