Narrow Alley

Generic Edible Object (#101):
----
The Generic Edible Object (GEO) is the simplest of a class of edible,
 feelable, smellable objects.  After making a child of this object, you set
 the following messages:

   smell_msg          - what player reads when he does "smell (object)"
   taste_msg          - what player reads when he does "taste (object)"
   feel_msg           - what player reads when he does "feel (object)"
   eat_msg            - what player reads when he does "eat (object)"
   drink_msg          - what player reads when he does "drink (object)"
   smoke_msg
   
   osmell_msg         - what others see when player smells the object.
   otaste_msg                  etc, etc...
   ofeel_msg
   oeat_msg
   odrink_msg
   osmoke_msg
   
   delayed_eat_msg    - delayed action after eating, drinking or smoking.

If delayed_eat_msg is a string, it will be displayed to the player after 12
 seconds.  If it is a list of strings, randomly selected strings will be
 displayed to the user starting in 12 seconds and spaced 15 seconds apart.  In
 that case, the number of messages shown will be the square root of the length
 of the list of strings.  The chances of seeing a duplicate are then fairly
 rare.

GEO is a child of Dred's Generic Boomerang Object.  See help for that generic
 to set automatic return-to-home behavior for edible objects.

You see an old wooden box with a broken lid.
Contents:
Generic Scorpion Player Class (#153)
Generic Post-Apocalypse Room (#110)
Generic Automaton (#192)
Generic Boomerang Thing (#261)
Generic Secured Post-Apocalypse Room (#262)
Generic Room with Stacking (#563)
Generic Wandering Automaton (#502)
Generic Auditorium (#562)
Generic Room with Seats (#955)
Generic Scripted Object (#826)
Generic Transparent Exit (#1053)
Generic Moon-phased Wearable (#859)
Generic Performance Room (#1998)
Generic Lycanthropic Thespian PC (#1223)
Generic Room with Surfaces (#2061)
Generic Costume (#1226)
Generic Litter (#834)
Generic Listening Automaton (#790)
Generic Black Lotus Room (#2918)

You are in a narrow dark alley way between two brick buildings. The ground is littered with trash, old newspapers, empty cans, bricks set up as a fireplace with an arrangement of pipes over it. Beside it is an army messpan, inside filled with dirty snow and ice. At the east end of the alley is a fence, behind you is the street.









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Copyright © 1994, 2003 Don P. Mitchell. All rights reserved.