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Narrow Alley
Generic Edible Object (#101): ---- The Generic Edible Object (GEO) is the simplest of a class of edible, feelable, smellable objects. After making a child of this object, you set the following messages: smell_msg - what player reads when he does "smell (object)" taste_msg - what player reads when he does "taste (object)" feel_msg - what player reads when he does "feel (object)" eat_msg - what player reads when he does "eat (object)" drink_msg - what player reads when he does "drink (object)" smoke_msg osmell_msg - what others see when player smells the object. otaste_msg etc, etc... ofeel_msg oeat_msg odrink_msg osmoke_msg delayed_eat_msg - delayed action after eating, drinking or smoking. If delayed_eat_msg is a string, it will be displayed to the player after 12 seconds. If it is a list of strings, randomly selected strings will be displayed to the user starting in 12 seconds and spaced 15 seconds apart. In that case, the number of messages shown will be the square root of the length of the list of strings. The chances of seeing a duplicate are then fairly rare. GEO is a child of Dred's Generic Boomerang Object. See help for that generic to set automatic return-to-home behavior for edible objects.
You see an old wooden box with a broken lid. You are in a narrow dark alley way between two brick buildings. The ground is littered with trash, old newspapers, empty cans, bricks set up as a fireplace with an arrangement of pipes over it. Beside it is an army messpan, inside filled with dirty snow and ice. At the east end of the alley is a fence, behind you is the street. |
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